On the 77th spin of my Funky Fortunez session three scatters opened ten free spins, and by the end the grid was covered in vinyl records, gold and silver, with platinum discs marked 1.2K. At 12.00 a spin, the round came to 3,920.40, or 326.7 stakes. The April 2026 hip-hop slot from PG Soft pays small cluster wins on a 4x4 grid, but its money is in the records: every cell that wins twice in one spin turns into a prize disc.
Same game, real money
Cafe Casino runs the same Funky Fortunez with the same math and adds a welcome bonus for players from the United States:
300% up to $2,000 + 150 FS 18+ · T&Cs apply · the demo stays freeSession report
By spin 100 the balance stood at 104,457.40: 1,200.00 in, 5,657.40 back. Only 35 spins paid. Spins 77 and 45 made 5,191.20, spin 34 paid 126.60 and spin 9, 60.60; the other 31 wins together came to 279.00, and the first eight spins of the session paid nothing.
| Feature | Specification |
|---|---|
| Provider | PG Soft |
| Released | April 2026 |
| Grid | 4 x 4, groups of 3+ touching symbols, cascades |
| Prize discs | Cells that win twice; 0.2x to 8x, gold 10x to 50x, platinum 100x to 500x |
| Free spins | 10 for 3 scatters, +2 per extra; marks and discs kept |
| RTP | 96.74% (PG Soft) |
| Max win | 2,000x the bet |
Sixteen cells
The grid is four by four. A win needs only three alike in a connected group. After it is paid, the group explodes together with every other copy of that symbol on the grid, winning or not, and the gaps refill. There is no wild.
| Symbol | 3 | 5 | 8-9 | 12-16 |
|---|---|---|---|---|
| G medallion, gold chain | 10 | 30 | 60 | 100 |
| Sneakers, cap | 5 | 15 | 30 | 50 |
| Music notes (four kinds) | 1 | 3 | 6 | 10 |
At the opening 12.00 a point is 0.60, so three notes pay 0.60 and three medallions 6.00. Even a full grid of medallions pays only 60.00 as a cluster. Anything close to the 2,000x cap has to come from the discs.
From mark to disc
A cell needs two wins in one spin to pay out a prize:
- Each cell that takes part in a win is marked with a silver ring.
- A marked cell that wins a second time in the same spin becomes a prize disc.
- When the cascade ends, each disc pays 0.2x to 8x the bet.
- Before it pays, a disc may upgrade to gold, worth 10x to 50x, or platinum, worth 100x to 500x.
Spin 45 shows the whole process in the base game. A long cascade paid 66.00 in clusters and every cell won twice, so the whole grid became discs. Nine of them upgraded to gold at 120.00 each.
Nine gold discs at 120.00, five plain discs at 24.00 and two at 2.40 come to 1,204.80; with the 66.00 in clusters, the spin paid 1,270.80, 105.9 stakes.
Marks that last the whole bonus
The bonus opens on three scatters with 10 free spins; each scatter past the third is worth two more. In the round, marks and discs stay on the grid until the end, so cells keep building towards discs across spins. Discs pay at the end of every winning free spin, and gold or platinum ones go back to plain discs for the next spin, ready to upgrade again.
The scatters arrived on spin 77. The first eight free spins paid only a few coins while the grid slowly filled with silver. On the ninth, ten of the sixteen cells held discs, and one of them upgraded to platinum: 1,200.00, a hundred times the bet.
That free spin paid 1,821.60, and on the last one the old platinum came back as a plain disc and upgraded to gold, another cell turned platinum for a second 1,200.00, and with seven gold discs in all the spin added 2,088.60. The ten spins came to 3,920.40.
Prize symbols that pay at the end of a spin also drive Prosperity Lanterns, where lanterns fill rows that carry multipliers.
My other recorded PG Soft demos are in the list on the home page.