Rave Party Fever Demo

Rave Party Fever puts a DJ behind the decks above a 7x7 board of disco balls, turntables, headphones and microphones. PG Soft released it in February 2023, and it is a cluster game with a twist in where the features come from: three coloured spots hide under random symbols at the start of every spin, and a win that touches one of them switches on its feature. Collect 65 winning symbols in one spin and all three fire in a bonus with a growing multiplier. I played the demo below at 45.00 a spin, and every win in my screenshots checks out against the paytable.

Rave Party Fever PG Soft · Official Demo
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A 7x7 board where five touching symbols win

A group of five or more matching symbols touching horizontally or vertically wins, the winners explode, and the symbols above fall into the gaps for another round. The red-haired DJ is the wild and substitutes for every symbol. The base bet is 10, so a spin costs ten times bet size and level.

Rave Party Fever demo 7x7 cluster board

The opening screen is a symmetrical showcase, but it already shows the three activation spots: a yellow glow behind the microphone in the top left corner, a green one behind the microphone next to it and a red one behind a disco ball in the middle row. The bar above the reels reads 0/65.

Two groups, one pair of wilds: 9.00

My stake was 0.90 x 5 x 10 = 45.00, so each paytable point was worth 0.90 x 5 = 4.50. The first win shows how the wild works in a cluster game: two DJ wilds side by side served two different groups at once.

Rave Party Fever two clusters shared wilds

Three aces plus the two wilds made a group of five, and three kings plus the same two wilds made another. A group of five or six card symbols pays 1 point, so each paid 4.50, and the spin paid 9.00, a fifth of the stake. Without the wilds neither group would have reached five.

A disco ball round: 72.00

A later round of a longer spin paid three groups at once, the biggest of them a block of disco balls.

Rave Party Fever disco ball cluster win

The labels on the board give the breakdown:

GroupSizePointsWin
Disco balls, with two wilds61045.00
Microphones5 or 6522.50
Aces, with a wild5 or 614.50
This round1672.00

The spin kept cascading and finished at a total of 121.50, or 27 points, 2.7 times the stake.

Rave Party Fever total win bar 34

The bar had reached 34 of the 65 symbols the bonus needs, so this spin got about halfway there.

The three activation spots

At the start of every base game spin, three spots, yellow, green and red, are placed behind random symbols. Any win that includes the symbol sitting on a spot activates that spot's feature. When the cascades run out, the activated features fire in a fixed order, Bass Blast first, then Mass Transform, then Wild Deejay, and the board gets new chances to win. Each feature can fire only once per base game spin.

Rave Party Fever activation spots rules

The three features do very different jobs:

SpotFeatureWhat it does
YellowBass BlastRemoves every A, K, Q and J from the board
GreenMass TransformAdds 10 symbols of one premium type: disco ball, turntable, headphones or microphone
RedWild DeejayAdds 7 wilds at random

The order matters. Bass Blast clears the low symbols first, Mass Transform then fills the gaps with ten copies of one premium symbol, and the seven wilds land on a board that is already full of high payers.

Rave Party Fever Wild Deejay seven wilds

Hitting all three spots in one spin is the base game's best case, and it depends on wins happening to run through the right squares.

The bonus: 65 symbols and a multiplier that grows

Every symbol that explodes in a win goes into the bar above the reels, and the bar resets to zero at the start of every spin. If one spin collects 65 winning symbols, the Bonus Feature starts when the cascades stop.

Rave Party Fever bonus feature 65 symbols

In the bonus all three features are switched on at once, and the multiplier starts at x1 and rises by one after every winning round. When a feature fires, its spot moves to a new random position, so it can be activated again. The bonus ends only when there is no win and no feature left to fire. The collect-to-unlock idea is close to Dragon Hatch 2, but here a single target opens all the features together, and the multiplier only grows.

Paytable: groups from 5 to 25+

A group pays the paytable value times bet size and bet level, and a spin costs 10 times that product, so dividing a value by 10 gives the win against the stake.

Rave Party Fever paytable group sizes

The disco ball is the top symbol, and 25 or more of them are worth 300x the stake. The card symbols all share one column:

GroupDisco ballTurntableHeadphones, microphoneA, K, Q, J
5-610 (1x)851 (0.1x)
7-85030202
9-1210080505
13-1625020015015
17-2040030020020
21-2450035025025
25+3,000 (300x)2,000 (200x)500 (50x)100 (10x)

The steep part of the table is the step from 7-8 to 9-12 and again to 13-16 for premium symbols, which is exactly what Mass Transform's ten extra symbols are built to reach.

Rave Party Fever by the numbers

PG Soft's game page lists a 96.73% RTP and a 5,000x maximum win and dates the game to February 2023. The studio does not publish a volatility rating, so I leave it out. Like Zombie Blasters, it counts symbols instead of lines or ways, but it pays only for touching groups:

FeatureSpecification
ProviderPG Soft
ReleasedFebruary 2023
Board7 x 7, groups of 5+ touching, cascades
Activation spotsYellow Bass Blast, green Mass Transform, red Wild Deejay; once each per base spin
Bonus65 winning symbols in one spin; all features on, multiplier from x1 +1 per winning round
RTP96.73%
Max win5,000x
Bet in the demo0.30 to 90 per spin (base bet 10)

Bet: 0.30 to 90 in the demo

The demo opens at 6.00. The Bet Options panel multiplies a bet size, a bet level from 1 to 10 and the base bet of 10; my session ran at 0.90 x 5 x 10 = 45.00.

Rave Party Fever demo bet options

Bet sizes run from 0.03 to 0.90, so a spin costs from 0.30 (0.03 x 1 x 10) to 90.00 (0.90 x 10 x 10). Real-money limits depend on the casino and the currency, as for every game in this PG Soft demo catalogue.

Rave Party Fever demo: FAQ

Is the Rave Party Fever demo free?
Yes. The demo on this page is PG Soft's original Rave Party Fever on a virtual balance, in English, with no registration, deposit or download. The activation spots and the bonus work exactly as in the real-money game.
How do the activation spots work?
Three spots, yellow, green and red, hide behind random symbols at the start of each base spin. A win that includes a spot's symbol activates its feature, Bass Blast, Mass Transform or Wild Deejay, which fires when the cascades stop.
How do you trigger the bonus in Rave Party Fever?
Collect 65 winning symbols in the bar during a single spin; the bar resets at the start of every spin. In the bonus all three features are active and the multiplier rises by one after every winning round.
How many symbols make a win?
Five or more matching symbols touching horizontally or vertically on the 7x7 board. The DJ wild substitutes for every symbol and can belong to more than one group at the same time.
What are the RTP and max win of Rave Party Fever?
PG Soft lists a 96.73% RTP and a maximum win of 5,000x the stake. The studio does not publish a volatility rating for the game.

Verdict

Rave Party Fever is a cluster game with a clever spin on features: instead of waiting for scatters, you are hoping your wins happen to touch the coloured spots. Most spins pay small groups of cards, like my 9.00, and the real value sits in a spin that triggers all three features in order or reaches 65 symbols for the bonus. The best spin in my screenshots got to 34. Watch where the yellow, green and red spots sit at the start of each spin in the demo; it makes the game far more interesting to follow.